Web3 Gaming Still Growing Despite Economic Woes, According to Dappradar Report

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2022-09-14 18:30 PM

Web3 Gaming Still Growing Despite Economic Woes, According to Dappradar Report


According to a recent report produced by Dappradar, the Web3 gaming industry has managed to raise $750 million since August 1st in spite of the crypto downturn, with several important projects registering positive numbers regarding sales and activity. Web3 Gaming Industry Thriving Amidst Economic Downturn


The current economic downturn that is affecting the traditional and cryptocurrency markets has had a less significant effect on the Web3 gaming sector. According to a recent report issued by Dappradar, the numbers coming from this industry have been positive, resisting the effect of these variables.


The Web3 gaming industry has registered investments of $748 million since August 1st, 135% more than what was invested during July. However, this number is still 19% lower than what was invested during June, showing that the ecosystem is still recovering. These investments include $200 million raised by Gabriel Ledon for a new company called Limit Break and Temasek’s $100 million investment in Animoca Brands.


The total investment in the sector during Q3 was calculated at $1.1 billion, with estimations calculating the total investment in all of 2022 to be near $10 billion. This would more than double the $4 billion invested in 2021. Activity and Future of the Sector


The report found that key projects in the Web3 gaming sector were healthy, with some numbers showing positive developments. In the virtual world area, while the total sales decreased 28.90% to $22 million, the number of sales climbed by almost 40% to 19,354, showing there is still demand for the products these projects offer.


The Sandbox, an Ethereum-based metaverse platform, released its third season last month, offering over 90 experiences coming from different sources, including The Walking Dead, Snoop Dogg, and the Smurfs. This has caused a rise in the number of active wallets on the platform by 40%.


Stepn, one of the pioneer games in the move-to-earn industry, has maintained some grade of popularity, with more than 3 million accumulated monthly users, according to the report. Even with all this activity, the report acknowledges that Web3 gaming is still at its embryonic stages and that the industry still has a “mystery” associated with it.


However, even with the low involvement from traditional gaming companies, the report believes that if this growth continues, the blockchain gaming field has a high possibility of becoming one of the biggest industries in the Web3 environment. Tags in this story Animoca Brands, dapprardar, Gaming, Investments, limit break, Market Downturn, STEPN, Temasek, The Sandbox, Virtual Worlds, Web3


What do you think about the latest report on Web3 gaming issued by Dappradar? Tell us in the comments section below. Sergio Goschenko


Sergio is a cryptocurrency journalist based in Venezuela. He describes himself as late to the game, entering the cryptosphere when the price rise happened during December 2017. Having a computer engineering background, living in Venezuela, and being impacted by the cryptocurrency boom at a social level, he offers a different point of view about crypto success and how it helps the unbanked and underserved. China"s Metaverse Gaming Market Might Explode to Over $100 Billion According to JPMorgan METAVERSE | 12 hours ago Ford Files 19 Trademark Applications Preparing a Possible Metaverse Push METAVERSE | 3 days ago


Image Credits: Shutterstock, Pixabay, Wiki Commons Previous articleCrypto Custodian HyperBC Obtains a Lithuanian Financial License and Focuses on Regulatory Frameworks Next articleChina’s Metaverse Gaming Market Might Explode to Over $100 Billion According to JPMorgan Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article. Read disclaimerShow comments More Popular NewsIn Case You Missed ItOman to Incorporate Real Estate Tokenization in Virtual Assets Regulatory Framework


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